- See also: Experience.
This article contains potential spoilers. Continue reading at your own risk. |
Experience points refers to a system in WolfQuest where the player earns experience through various actions. At set milestones, rewards are automatically unlocked. The implementation differs between revisions.
- For the system of experience used in the modern game, see Age Perks#Anniversary Edition.
In WolfQuest: Classic, Experience points make their return with a few changes and improvements, making them somewhat more worthwhile to earn. Experience is gradually accumulated over the course of gameplay based on their actions during the single-player campaign, or earned through online play in multiplayer mode.
In Amethyst Mountain, experience points finally have a purpose. They are now required to unlock dispersal wolves in each of the three wolf territories, while Slough Creek's rewards had their unlock milestones lowered to fairer, more accomplishable values. The player can check their wolf's current experience point total at any time by pressing the ⎋ Esc key to bring up the Options menu and selecting the Pack Stats button.
In Legacy versions of WolfQuest, Experience Points can only be earned in single-player mode - they could not be earned in multiplayer. Despite being in the game since Amethyst Mountain, they had little use in the first episode aside from bragging rights.
A purpose was finally added for them with the release of Survival of the Pack allowing the player-wolf to earn various rewards after having at least attained certain thresholds of experience points. Experience points can be viewed at any time by pressing theESC
key to open the Options menu and viewing the Pack Stats interface.
Earning Experience
In Classic, experience points accumulate over time as the game is played. There are no cooldowns, so players can repeat actions as often as they like. To earn experience, the player-wolf may do any the following:
- Hunt and successfully kill prey.
- Encountering and either surviving or dominating stranger wolves.
- Kill or chase off competitors.
- Interact with, feed, train, and defend pups.
- Mark territory.
In Legacy versions, accumulating experience occurs throughout normal gameplay as the player's avatar survives the wilderness. The following actions will award experience points:
- Hunting prey.
- Social encounters.
- Surviving stranger wolves.
- Killing rival wolves rewards no experience.
- Fending off grizzly bears and Golden eagles.
- Killing coyotes.
- Training and feeding puppies.
- Establishing and maintaining territorial claim.
Thwarting Competitors & Predators
In Classic, killing or thwarting competitors and dangerous predators will net the player-wolf some well-earned experience points. In multiplayer, experience will be rewarded only to the player who receives the "chased off" notification when dealting with predators. There is no shared reward for cooperative effort.
Subject | Kill Earnings | Chase Earnings |
---|---|---|
Coyote | 25 | 0 |
Fox | 100 | 0 |
Grizzly bear | 200 | |
Cougar | 350 | 200 |
Stranger wolf | 0 | ~25, ~50; variable |
Predator wolf | No data | 300 |
Prey
In Classic, each successful prey kill is rewarded handsomely per kill. In multiplayer, experience awarded is based on participation — a player-wolf who does not contribute stands to gain nothing in return.
Subject | Earned |
---|---|
Cattle calf | 0 |
Snowshoe hare | 10 |
Cow elk | 100 |
Bull elk | ~500; varies by season |
Bull moose | ~800; varies by season |
Cow moose | 500 |
Pack Activities
In Classic, certain pack activities net the player-wolf a small amount of experience points per action.
Action | Earned | Notes |
---|---|---|
Mark territory | 1-2 ~4 |
per urination per howl (varies) |
Place a pup near the den | ~8 | varies |
Feed a pup | 10 | per pup |
Wag tail | ~2 | from each pup |
Play bow | ~3 | from each pup |
Losing Experience
In Classic, the following will always result in the the player losing some of their hard-earned experience points.
Cause | Deducted | Penalties |
---|---|---|
Death | 500 | Respawn with 45% health[1] after a six second respawn delayMP only |
Unlockable Rewards
In Classic, with the corresponding amount of experience, the following sub-sections reveal possible rewards players can expect to unlock upon meeting each requirement or milestone.[2]
Reaching or passing certain thresholds rewards each individual wolf with a rank which serves only to show how experienced a player's wolf is. This has no effect whatsoever on gameplay and will be shown in chat when joining multiplayer sessions.
Rewards unlocked at certain experience milestones are as follows.
Note: experience is NOT tied to dispersal encounters! Review the Find a Mate section of the Quests guide to learn more.
Amethyst Mountain
In Classic, the following unlocks are available during the first episode.
Required Value | Reward | Notes |
---|---|---|
750 | Dispersal wolf encounters in any wolf territory. | Dispersals have a 50% chance of replacing a stranger pack wolf spawn. |
In Legacy versions, there are no unlockable rewards in Amethyst Mountain.
Slough Creek
In Classic, the following unlocks are available during the second episode.
Required Value | Reward |
---|---|
2,000 | Unlocks the ability to name pups. |
7,500 | Unlocks the East Creek den site. |
15,000 | Unlocks the "pure" white pup, overriding the fourth-born's coat. |
In Legacy versions, with the corresponding amount of points, the following is a list of possible rewards players can expect to unlock after meeting or exceeding each milestone.[3]
- 1,500 points- Unlock the ability to name pups.
- 6,000 points- Player's ‘pee prowess’ goes up 1 level. (Each level reduces the number of territory markings required by about 15-20%.)
- 10,000 points- Pee prowess level 2.
- 25,000 points- Unlock a 4th den choice & pee prowess level 3.
- 50,000 points- Unlock the ability to have a white pup & pee prowess level 4.
- 75,000 points- Pee prowess level 5.
Lost River
In Classic, the following unlocks are available in the optional Lost River map.
Required Value | Reward | Notes |
---|---|---|
750 | Unlocks Dispersal wolf encounters in any wolf territory. | Dispersals have a 50% chance of replacing a pack wolf spawn |
In Legacy versions, Lost River does not exist.
Bugs
Classic Bugs
- The fourth puppy was not its usual bright white in most litters, particularly those belonging to dark-pelted parents as proven in this post. This was fixed in Versions#P7|patch 7.[5]
Legacy Bugs
- There is a popular exploit that exists during a social encounter with a stranger wolf. If triggered correctly, this exploit allows players to earn a rapid amount of experience in a short space of time. Since its discovery many players have regarded this bug as a cheat. This bug was fixed in 2.7.
- The fourth den which unlocks at 25,000 points, East Creek, is known to be incredibly buggy in this version and should be avoided at all costs.[6] Most issues associated with this site have been resolved in premium releases.
Trivia
Anniversary Edition Trivia
- An XP (common abbreviation for experience points) icon exists within the game files, which has been present for a long time. It is an unused leftover from the game's early years of development.
- It still remains in the early access release assets for unknown reasons. It remains unclear whether there are plans for experience beyond the perks system.
Classic Trivia
- All experience values for rewards included in this article were confirmed to be correct in November 2015 by Dave during the 2.7 FAQ write-up.
- Achievements do not award experience points.
- It is unknown if "pee prowess" effects exist in 2.7 and newer. Considering it was not mentioned by the developer for the FAQ thread, it is thought to have been retired and removed from the game.
- Note that the mate in Lost River is simply an exploration partner. It is not possible to migrate to Slough Creek from Lost River as the new map is a fictional location based in an undisclosed location outside of Yellowstone in Midwest America. The distance between the two is unclear.
- In truth, this was done so as not to skip/bypass the Amethyst Mountain level. Alternatively: WolfQuest's campaign is set in Yellowstone National Park. Lost River is a fictitious location set outside of the park's boundaries, where wolves presumably wouldn't or simply could not be monitored and studied by wolf biologists and researchers.
Legacy Trivia
References & External Links
- ↑ http://wolfquest.org/bb/viewtopic.php?p=2495558#p2495558
- ↑ Sourced from Experience Points and Ranks (WQ 2.7) and wolfquest.org • What are experience points and what do they do?. Both apply to Classic.
- ↑ Cited from wolfquest.org • What are experience points and what do they do?
- ↑ A genetic trait passed down from an ancestor grants the first pup of the litter a "pure" white coat. A common misconception is that it is an albino -- this is false, as the puppy lacks traits associated with albinism. It is unknown whether or not wolves can inherit/possess this trait; many animals with this condition do not lead long lives in the wild unless discovered and protected in captivity to ensure their survival.
- ↑ wolfquest.org • WolfQuest 2.7 Released! (Dave, 9-Jan-2016)
- ↑ http://wolfquest.org/bb/viewtopic.php?f=35&t=34830 // http://www.webcitation.org/6E6kDIVeR
Guides | ||
---|---|---|
Episodes | Amethyst Mountain | Map • Quests & Subquests • Courtship |
Slough Creek | Map • Quests & Subquests • Livestock ranch • Territory • Den sites • Rendezvous sites | |
Non-Episodic | Lost River | Floppy • Map • Quests & Subquests |
Miscellaneous | ||
Multiplayer | Game Types • Quests & Subquests | |
Survival | Compass • Predators • Prey (Hunting) • Rest (Sleep) • Sustenance • Wakefulness • Wolf badge | |
Extras | Achievements • Collectibles • Easter Eggs • Human Influences • Landmarks | |
Rewards | Age Perks • Experience |
Survival | ||
---|---|---|
Vitals & Senses | Health (disease, injury) • Energy or Stamina (rest) • Hunger (sustenance) • Wakefulness (sleep) • Scents (view, spores, posts) • Wolf Badge | |
Skills & Stats | Affinity • Attributes • Commands • Experience (elder, perks, ranks) • Hunting (scavenging) • Personality | |
Game Modes | Campaign • Single-player • Multiplayer • Ironwolf | |
Sustenance | Carcasses • Hydration | |
Territory | Den sites • Pack (territory) • Rendezvous sites • Wolves • Wolf Packs • Wolf territories | |
Environment | Time • Vegetation • Weather | |
Interfaces | Compass • Heads-Up Display • Map (world map) • Pack Info • Pack Stats • Tutorial |
Technical | ||
---|---|---|
Configuration | Graphics Quality • Launcher • Shaders | |
Features | Accounts • Achievements • Age perks • Customization • Elder wolf • Experience points • Friends • Human Impacts • Multiplayer • Pack • Rest • Sleep | |
Game Files | Add-ons • Audio • Models • Music • Textures | |
Game Mechanics | Affinity • AI • Auto-save • Companionship • Death • Difficulty • Fondness • Scent view • Spawners • Weather | |
Interactive | Animations • Carcass • Courtship (Anniversary) • Den sites • Emotes • NPCs • Hunting • Map • Pack Rally • Rendezvous sites • Social arena (Classic/Legacy) • Time • Zones | |
Interfaces | User Interfaces • Heads-up Display • Pack Stats (Legacy/Classic) • Pack Info (Anniversary) • Tutorial | |
Miscellaneous | Bugs and Glitches • Cheats • Development builds • Developer shortcuts • Skybox • Troubleshooting | |
Operating Systems | Linux • Macintosh • Windows • IOS • Android • Kindle • Storefronts | |
Versions | Legacy (1.1.0-2.5.1) • Classic (2.7.X) • 10th Anniversary Update history • Hidden updates |