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Coyotes have always been a wolf’s nemesis in WolfQuest, but so far they’ve been minor hassles and not particularly clever. That’s going to change in WolfQuest 3: Anniversary Edition. We’ve been putting extra time and effort into the coyote AI to make the true competitors, smarter and more persistent in their efforts to get some of that tasty carcass. Coyotes will often travel in family packs, just like wolves (though no coyote pups yet, maybe someday!). We’ve created a power ratio between wolves and every other animal, so in this case, if the coyotes outnumber the wolves, they won’t simply flee when the wolf approaches the carcass. They’ll hang around, still hoping to get a bite to eat. They may even harass the wolf, darting in to bite its tail, in hopes of persuading the wolf to go find another meal and leave the carcass to them. Today’s video shows some of these behaviors in action. (The terrain is a low-quality mesh that we use for faster iterative development — the real terrain will look much nicer. And we’re still polishing some of the animations and transitions for both wolf and coyote.)

This is another good example of why it’s taking sooo long to finish WolfQuest 3: Anniversary Edition, but we think the final product will be worth the wait.

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current18:31, February 22, 2018Thumbnail for version as of 18:31, February 22, 2018480 × 269 (17 KB)Nightangelwolf (wall | contribs)created video

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