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WolfQuest producer Dave Schaller demonstrates how we set up the fur effect on the new wolf model in the Unity game engine. This new wolf and fur effect will be added to the main game in late 2017 and also part of the Tower Fall episode coming in 2018.

Fur is one of the most challenging things to create in realtime 3D. Hollywood movies with realistic fur require hours to render each frame, but of course we can't afford that kind of rendering time in a game -- in fact, each frame must render in less than .03 seconds. We've tried just about every fur technique available for the Unity game engine, and in this video I demonstrate the one we've chosen. As you'll see, there is a fine line between fluffy and ridiculous. We're using this same method on the mule deer, though their fur is so short that the effect is especially nice.

We know a lot of our players are artists and animators -- and perhaps future game developers as well -- so we hope you enjoy this video. Let us know if you are interested in seeing more like this!

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current04:59, January 19, 2018Thumbnail for version as of 04:59, January 19, 2018480 × 269 (12 KB)Nightangelwolf (wall | contribs)created video


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