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Music has always been one of our very favorite elements of WolfQuest — all due to the talented Tim Buzza, who created some truly iconic themes for the game. We wouldn’t dream of replacing his music with anything else, so WolfQuest 3 will feature all the music that’s in the game now, complemented by some all-new tracks that Tim is working on now.

We’re also using a new type of game-music system, called adaptive music, to make the soundtrack more dynamic and immersive than ever before. Instead of playing one track after another, Tim is creating layered tracks that we can control on the fly during gameplay. For example, the new Chase track has multiple layers (we’re up to eight now), and the adaptive music system in the game will mix those layers as you play, based on what you’re doing, and what’s happening around you in the game. We’re going to use this method for a number of new tracks, as well as for tracks from earlier versions, to freshen them up while keeping the classic WolfQuest feel.

Tim came over to the office recently to brainstorm some new layers for this new Chase track, and we thought you might enjoy a glimpse of him at work.

(And if you love the soundtrack, get the Music Extras: the complete game soundtrack and a 25-minute video documentary about Tim Buzza and the music! We’ll add new WQ3 and Tower Fall music to this package upon release. Go check out the Music Extras: http://wolfquest.org/music

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current03:56, February 2, 2018Thumbnail for version as of 03:56, February 2, 2018480 × 269 (31 KB)Nightangelwolf (wall | contribs)created video

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