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Mates are non-playable entities which must be obtained during the single player campaign. Much like the player, these wolves are roaming dispersal wolves on their own journey to find mates of their own, either having left their natal pack or as wolves still living with their families, ready to leave upon encountering the player.

A dispersal wolf who has joined the player as their mate can be tracked via the pack stats interface, will be represented on the map with their own blip, and a heart icon will appear in the badge. This will also appear in the compass if they are following from behind. In scent vision, toggled by the V key, players can easily identify their mate by their amber scent trails.

WolfQuest 2 05 Playing with the pups
The music that plays after establishing a bond.


Behavior

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Personalities

Coming soon to the anniversary edition, no two dispersal wolves will be quite the same. Each and every potential mate the player encounters will possess distinctive personalities.[1] This will affect behaviors with the game world such as hunting and interactions with the player and their offspring.

Type Strengths Weaknesses Priorities
Cautious Unknown Unknown Unknown
Bold Unknown Unknown Unknown
Social Unknown Unknown Unknown
Loner Unknown Unknown Unknown
Energetic Unknown Unknown Unknown
Lazy Unknown Unknown Unknown


Amethyst Mountain

For a guide on bonding with a dispersal wolf, see Amethyst Mountain/Guides.

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Slough Creek

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Lost River

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Multiplayer

In multiplayer, mates are not part (nor a focus) of the online game.[2] This is why it is impossible to encounter stranger wolves anywhere in multiplayer, including dispersal wolves. Players are strongly discouraged from seeking, advertising or participating in any mate-related chat rooms as stated in the multiplayer guidelines.[3] Doing so will result in one or more warnings[4] or permanent ban[5] from WolfQuest.

As of November 2016, the team have further clarified their stance on mates in multiplayer both on the forums and via 3.0's account system under the Game News tab.[6]


Abuse Reporting

Because mate/mating-related games are a common issue and the WolfQuest Team can't possibly monitor everything that happens, players are encouraged to report inappropriate games that break the rules. Instructions and information are available in the WolfQuest FAQ.[7] With text chat set to make a return in 3.0.2 public games, a report button was added to the lobby and pack stats interface, which allows players to submit a report in-game as opposed to the former method of being required to screenshot potential evidence and manually write up an e-mail to submit to the team for review.

In the past, Cana founded the WolfQuest Report Team as a means of patrolling the lobby and multiplayer games. This group was disbanded in December 2015 following the removal of lexicon chat in 2.5.


Gallery


Trivia

References

  1. wolfquest.org • The Fate of the Mate, wolfquest.org • For Better or For Worse
  2. wolfquest.org • How do I get a mate in multiplayer?
  3. wolfquest.org • What are the rules for multiplayer games?
  4. wolfquest.org • I've been warned- what do I do?
  5. wolfquest.org • I've been banned- what do I do?
  6. Title: Clarifying mates in multiplayer games. Read it here: http://imgur.com/llyvtbS The forum thread can be used to discuss this. Dave's posts: 1 2 3 | Susan's posts: 1
  7. Chat and Reporting FAQs
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