This article or section contains information about upcoming content that has yet to be released. Some of the information presented may be inaccurate or subject to change.
Personalities are a new multiple trait-based feature set to be introduced in the Anniversary Update. This system will primarily affect dispersal wolves, the mate and wolf pups, making these entities more distinctive and less predictable than they were in previous versions of WolfQuest. Each personality presents various upsides and downsides in that they affect the way these NPCs act and interact with the game world and other NPCs.
Wolves may only possess three personality traits with one chosen at random from each category when spawned. Currently, there are six known personality traits:
Cautious <> Bold
Social <> Loner
Energetic <> Lazy
Dispersal wolves (and by extension, mates) will exhibit various actions during courtship that reflect their traits during the encounter. Observant players may attempt to use this to determine which personality traits the individual possesses before deciding whether that wolf should or should not be their mate.
Not all traits and their effects will have been found or observed in the initial meet-and-greet, however; some of the pros and cons to each can only be observed in later gameplay.
Anxious when predators are nearby, making them more vigilant.
Reduced odds of being wounded or killed in a confrontation.
Hesitant to engage in a fight.
Willing to engage predators in a fight.
Increased odds of being wounded or killed in a confrontation.
Frequently initiates playbows and other such social, affinity-boosting actions.